disable editor, Took the reins crossword clue Judul film badut pembunuh. Please, please, do not go on to ruin the phantastic atmosphere of the game! Its basis is joy of pure detail. 2, Canoe rentals on buffalo river in tn, Coloured smoke wallpaper, Lhasa. make sure, fleets will stay in theirs original setup, when a battle is over. If I fight a space battle with more than one fleet in a sector, the fleets are united in one big fleet after it - and every single fleet has to be restructured and -named. The former solution was perfect - one could use it, but if you did not want to, it was really no disadvantage in gameplay. A the moment its just sending nameless units. A restorage of all options to individualize ground units (infantry) is important, too! It makes it so much more intense if you see which troops of which origin in which given spezification are fighting your grounbattles. I keep getting swarmed early off by Crystals or Pirates. With the other races the settings for Easy and Disable Attack seem to amplify things. The populace keeps dieing off, thus I am loosing farmers, workers and scientists. Going negative just trying to get structures built and research done. Please solve the following problem: if you pause a battle in speed 0.25 and then go on, speed often jumps to 2 - which makes the pleasure of enjoying some details of the ship battles often unreachable. I am having the hardest time getting them going. This enhances control enormously, espacially if you play with lots of fighter squadrons! Ad possibility to make tactical groups: "ctrl + 1" etc. I do not want to restore the same setup ever and ever again spending dozens of minutes with it, where the old version did it nice and automatically. Not saying it will not happen but even just reading between the lines its not on the cards. That is so important, because it saves immense time. It would require a total conversion to make MP work on SD2, disable simultaneous turns, add in a lot more balancing, disable a lot of the random events etc. In former times, fleets remembered the formation, they where deployed in the last batte. We currently dont have any StarDrive 2 achievement or trophy lists for PC. No longer 2) Fixed an issue with the range of the Star Lance 3) Fixed a hang that could occur when intercepting an undefended enemy refueling station 4) When. Temporarily disable/uninstall all antivirus, firewall and other security software. This won't be a huge patch but I will be doing what I can to address known issues: 1) If you encounter the mysterious traveler on the same turn that you would finish a tech, the game would hang. Delete the minimum distance when deploying your ships. Going through saved games and bug reports. At the moment it destroys the wonderful atmosphere of cinematic space battles. Give back the option to disable the tactical overlay with green / red markers under every ship etc. I'm not a player that usually earns the "Godlike-difficulty" achievements, but they still serve my interests, if only to be able to tell if the person writing a strategy guide has a clue what they're talking about, or if the person claiming to have done such-and-such incredibly difficult thing on the forums is likely to be worth taking seriously, and so on.Here I´d like to mention important needs regarding espacially the last patch. I'm not necessarily advocating the Europa Universalis "Ironman-only" model of achievements, but please consider making at least a few of any new ones you add with DLC require playing on a certain difficulty level. I don't want a Herculean challenge, but even for Easy, this is ridiculously trivial.Īlso, why put out a strategy game, take the time to make Achievements part of it, and then make them doable on easy mode? I feel like that trivializes them, making them almost meaningless, less valuable to the player, and basically a waste of dev time. Given that I'm in the middle of my first game, started it on Easy (which is so easy a three-month-old kitten could beat this game on that setting) and haven't read much of the guides or (incredibly sparse) wiki yet, I'm hoping that this feature exists in Normal. I would expect on Easy that I'd need to garrison the planet for at least a couple turns, for Normal, no less than five turns, and for any harder difficulty, 7-15 turns. I feel like this makes the game a bit too easy in the conquest department and trivializes strategic planning just a mite. It's a little ridiculous that, even on Easy, I can steamroll a planet and not need to garrison troops for even just a couple turns.
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